Shy Engine provides a set of tools and API / SDK.
All contents created on a platform will be able to run on the other supported platforms, with the same looking and behaviors, with the inherent limitations on these platforms.
Shy Engine is highly scalable and thus will integrate well with your projects, whatever complexity or performance it could require.
Shy Engine comes along with an Editor, a Viewer and several other tools to ease creation and the development process.
The API is provided as native libraries on each target development platforms.
We give a high importance in respecting international standards while developing Shy Engine. Standard respect allows a support on a wide range of platforms while ensuring technical and behavioral conformance on the different supported platforms.
Some of these standards include, but are not limited to:
Note that not all platforms support all these standards. Refer to the technical specification of your platform or a specific standard if you need more information.
Shy Engine offers several professional tools and a complete development kit that will integrate easily and well in your projects.
Shy Engine has been studied to render in real-time realistic images of very vaste and highly-occluded scenes.
Shy Engine is able to perform very well on scenes consisting of 1 to 10 millions of triangles on 2018 mid-level hardware while sustaining a realistic looking.
Shy Engine is being developed with green in mind. While it can render realistic images very fast, the development also focuses on reducing the energy consumed by the hardware.
As an exemple, Shy Engine can reach 1000 frames per second on a highly-occluded scene of more than 1 million triangles, with PBR and shadows enabled, and on a 2018 mid-range hardware.
We believe that this is an important matter these days. Shy Engine could not only help you provide more energy efficient products, but also help you save energy during the development of your products.
Shy Engine can use a physically-based rendering. It uses a workflow derived from the one created by Disney by using the microfacet model as described by Cook-Torrance. Using this model as the default workflow ensures Shy Engine to support a wide range of existing materials.
Shy Engine is not inherently limited to a lighting model workflow. It can easily fall-back to an empirical model as Blinn-Phong. And it is easy to change the model.
Shy Engine is also able to use different lighting models for a given image. This is not limited to specify more expected equations, but is as large as using a completely different workflow, with different input channels and shaders.
More about the Physically Based Shading from Disney here.
Shy Engine supports physical lights at some glance.
Materials can currently be of different kind
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